AI Insights · Timothy · April 2024
Top 5 Boxing Games in Costa Rica Q1 2024
In Q1 2024, the top 5 boxing games on a unified platform in Costa Rica showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at their trends.
In Q1 2024, the top 5 boxing games on a unified platform in Costa Rica exhibited diverse trends in weekly downloads, revenue, and active users. Below is a detailed breakdown of each game's performance based on data from Sensor Tower.
Boxing Star: Real Boxing Fight from THUMBAGE had an interesting quarter. Weekly downloads saw a notable spike in late February, reaching 405K, and then fluctuated between 64K and 97K towards the end of the quarter. Revenue was modest throughout the quarter but peaked at around $42 in the final week of March. Active users peaked at 874K in late February before stabilizing between 260K and 798K in March.
Real Boxing 2 by Vivid Games S.A. experienced a steady increase in weekly downloads, culminating at 651K in the last week of March. Revenue also saw a significant rise, peaking at approximately $43 during the same period. Active users showed a consistent upward trend, ending the quarter with 981K users.
WWE Mayhem from Reliance Games had a varied performance in Q1. Weekly downloads remained relatively stable, with a peak of 121K in the final week of March. Revenue was sporadic, with a high of $50 in the first week of January. Active users saw a steady increase, reaching 267K by the end of March.
I, The One - Fighting Games developed by Azur Interactive Games Limited showed significant growth in weekly downloads, peaking at 1.8M in early March. However, revenue remained low, with minor peaks at $18 in late January and early February. Active users followed a similar upward trend, reaching a high of 3.3M in early March before settling at 1.7M by the end of the quarter.
EA SPORTS™ UFC® 2 by Electronic Arts saw consistent weekly downloads, with a peak of 610K in mid-March. Revenue was modest but saw a peak of $30 in mid-March. Active users also increased steadily, ending the quarter with 740K users.
For more detailed insights and data on mobile app performance, visit Sensor Tower.